Memory Match is a game I built in Unity one weekend. I used asset packs that I had purchased previously, but built out some custom shaders and other assets. Overall it was pretty fun to build because it did offer a few challenges. I had never used Unity's WebGL export so that was also really cool to try out.
This was a small game that is an iteration of Uniball, a game I created for a blog post. This version has better graphics and mechanics. I want to port this to other engines just to play around. Like Godot, pure C/C++, or other JS engines.
No-Scene zine is a dumb zine my girlfriend, a best friend, and myself create. So far we've done 2 issues and I created a (intentionally) horribly designed website.